Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0.0582489967346 |
Info |
Returncode: 1 Errors: Output: Testing GL_TEXTURE_1D Texture target = GL_TEXTURE_1D, Internal format = GL_RED - skipped Texture target = GL_TEXTURE_1D, Internal format = GL_RG - skipped Texture target = GL_TEXTURE_1D, Internal format = GL_RGB8 Probe color at (48,0) Expected: 0.500000 0.200000 0.800000 1.000000 Observed: 0.839216 0.823529 0.815686 1.000000 Texture target = GL_TEXTURE_1D, Internal format = GL_RGB16 Probe color at (64,0) Expected: 0.500000 0.200000 0.800000 1.000000 Observed: 0.839216 0.823529 0.815686 1.000000 Texture target = GL_TEXTURE_1D, Internal format = GL_RGB16F - skipped Texture target = GL_TEXTURE_1D, Internal format = GL_RGB32F - skipped Texture target = GL_TEXTURE_1D, Internal format = GL_RGBA8 Probe color at (112,0) Expected: 0.500000 0.200000 0.800000 0.400000 Observed: 0.839216 0.823529 0.815686 1.000000 Texture target = GL_TEXTURE_1D, Internal format = GL_RGBA16 Probe color at (128,0) Expected: 0.500000 0.200000 0.800000 0.400000 Observed: 0.839216 0.823529 0.815686 1.000000 Texture target = GL_TEXTURE_1D, Internal format = GL_RGBA16F - skipped Texture target = GL_TEXTURE_1D, Internal format = GL_RGBA32F - skipped Texture target = GL_TEXTURE_1D, Internal format = GL_COMPRESSED_RED - skipped Texture target = GL_TEXTURE_1D, Internal format = GL_COMPRESSED_RG - skipped Texture target = GL_TEXTURE_1D, Internal format = GL_COMPRESSED_RGB Probe color at (208,0) Expected: 0.500000 0.200000 0.800000 1.000000 Observed: 0.396078 0.098039 0.247059 1.000000 Texture target = GL_TEXTURE_1D, Internal format = GL_COMPRESSED_RGBA Probe color at (224,0) Expected: 0.500000 0.200000 0.800000 0.400000 Observed: 0.396078 0.098039 0.247059 0.196078 Texture target = GL_TEXTURE_1D, Internal format = GL_LUMINANCE Probe color at (240,0) Expected: 0.500000 0.500000 0.500000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Texture target = GL_TEXTURE_1D, Internal format = GL_LUMINANCE_ALPHA Probe color at (256,0) Expected: 0.500000 0.500000 0.500000 0.400000 Observed: 0.000000 0.000000 0.000000 0.000000 Texture target = GL_TEXTURE_1D, Internal format = GL_INTENSITY Probe color at (272,0) Expected: 0.500000 0.500000 0.500000 0.500000 Observed: 0.000000 0.000000 0.000000 0.000000 Texture target = GL_TEXTURE_1D, Internal format = GL_DEPTH_COMPONENT Probe color at (288,0) Expected: 0.750000 0.750000 0.750000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Texture target = GL_TEXTURE_1D, Internal format = GL_DEPTH_COMPONENT16 Probe color at (304,0) Expected: 0.750000 0.750000 0.750000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Texture target = GL_TEXTURE_1D, Internal format = GL_DEPTH_COMPONENT24 Probe color at (320,0) Expected: 0.750000 0.750000 0.750000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Texture target = GL_TEXTURE_1D, Internal format = GL_DEPTH_COMPONENT32F - skipped Texture target = GL_TEXTURE_1D, Internal format = GL_DEPTH24_STENCIL8 Probe color at (352,0) Expected: 0.750000 0.750000 0.750000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Texture target = GL_TEXTURE_1D, Internal format = GL_DEPTH32F_STENCIL8 - skipped |
Command | /home/mupuf/nvidia/piglit/bin/copyteximage -auto 1D |
Traceback |
None |
dmesg |
None |